Way of X
WAY OF X #1-5 / X-MEN: THE ONSLAUGHT REVELATION
by Si Spurrier, Bob Quinn & Java Tartaglia
Another short-run series, then – six issues, in practice, despite the rather odd and arbitrary branding of issue #6 as an X-Men one-shot. (It isn’t.) But this ends by explicitly promising a sequel in the new year, and it’s not a gathering-of-the-team arc so much as a coming-up-with-the-premise-in-the-first place. It makes a certain sense to present like this, as a separate story in its own right.
Nightcrawler has been on the Quiet Council since the Krakoan era began, but prior to this series he had actually done very little, beyond serving as a Council member who readers could definitely trust to be sensible and decent. One issue of X-Men, clearly the set-up for this book, had him wavering about newly-coined rituals like Crucible and the casual approach to resurrection, and talking about setting up a mutant religion.
Which wouldn’t have made sense. Kurt is religious already; it’s one of his core traits. He’s hardly going to show up on Krakoa and jettison those beliefs in order to contrive a syncretic religion for purposes of social control.
Wisely, then – and despite the stained glass window on the cover of issue #1 – Si Spurrier disavows that idea pretty sharpish. This is not a story about religion; it’s a story about philosophy, about social cohesion, and about the building of a new society in the unique circumstances of Krakoa. Kurt’s religion informs his philosophy, of course, but it’s not the focus of this series. This isn’t a book about God, nor is it a comic about how He might or might not view the conquest of death.
Instead, what troubles Kurt most at the start of the series is his fellow mutants’ increasingly casual attitude to death (even though he recognises it as a logical response to resurrection), and the question of what sort of values and practices actually bind together the new mutant nation of Krakoa. The populace seem to be heading towards a nihilistic stance where endless possibility makes everything rather meaningless, and gladiatorial nonsense such as Crucible seems to Kurt to show a society which has already bypassed the rise of an empire and gone direct to its fall.
It’s ambitious, and… well, partially successful. There’s an awful lot going on here, and Spurrier does a pretty solid job of pacing it and making sure it doesn’t turn into an outright lecture. While a bunch of characters are introduced for later use, the heart of the series is Kurt and Legion, who, in the context of the X-books, has been Spurrier’s signature character since his run on X-Men Legacy. Here, Legion is the one who’s relatively sure of his approach to life, albeit that it remains a rigorous insistence on his self-determination. Kurt is one looking for answers, troubled by a sense that the apparent utopia is going to collapse in on itself, and hoping to find a way to steer everyone towards just Being Better. Creating a society where the mutants don’t have to worry about their safety isn’t enough for him; it has to be meaningful.
Bob Quinn, given done some pretty dense material to work with, does a solid job of selling Kurt’s fretting and his eventual sense of revelation and triumph. He gets the harsher side of Legion nicely too, which gets across why it isn’t him leading this movement. Kurt has the human connection that Legion simply lacks, but he’s also the guy who’ll listen to what Legion has to say, if only because he doesn’t have any better ideas of his own. Quinn is given a few opportunities to be more showy as well, with visits to Kurt’s mindscape or the cutaway panels to Onslaught as the “patchwork man”, and that all largely works. The insane redesign of Dr Nemesis is all the more effective for being drawn in a fairly restrained way. But most importantly, the art helps to humanise the story and stress the emotional side of what could easily have been dry.
There are plenty of nice structural ideas and parallels in the story, which has clearly been worked out in some detail. Nightcrawler starts off worrying that resurrection is destroying the humanity of his fellow mutants; by the end of the story, he sees it as the opportunity that allows mutants to pursue the new and the different more than ever before. There’s an attempt to use the Three Laws of Krakoa as a structure for Kurt to search for meaning. There’s a recurring theme of the tension between togetherness and individuality, with Legion screwing up a nascent relationship by exposing two people to each other too completely, before eventually coming up with some sort of abstract location on Mars where people can experience togetherness in a more nuanced, less invasive way. You can see how it’s all meant to fit together.
But there are problems here, many of which are to do with whether Krakoan society can actually take the weight of this sort of story. There are a lot of underexplored issues with Krakoa – it’s all a little bit too convenient that everyone was just willing to accept the amnesty for supervillains, or to go and live in a country where half of the ruling body were supervillains, and which seems to have no democracy and no plans for it, and where you had to leave non-mutant friends and family behind unless, for reasons yet to be explained, you’re Northstar. You can gloss those over for a while, but if you make it a long-term setting, or if you start writing directly about the contradictions of Krakoan society, you need to get to grips with them a bit further.
How many people are actually on Krakoa? House of X #1 said that 16 million mutants died in Genosha – but presumably the vast majority haven’t yet been resurrected. X-Men / Fantastic Four #2 gives the estimated population of Krakoa as 200,000. Fair enough. That’s roughly the size of Samoa, nearly twice the size of Grenada or the Seychelles. You could go much, much lower and still have a population comparable to, say, Andorra.
What do these people do all day? Kurt raises this point directly in issue #1, in a way that suggests it’s going to be a theme of the book. As he points out, not everyone can be hero. We somewhat come back to this in the final issue with Fabian Cortez, who gets to make his contribution without really being a hero in any conventional sense. But… seriously, what do the general public on Krakoa actually do, and why?
Apparently Krakoa provides everything, so they don’t need to grow food or make furniture or things of that sort. Fair enough. You don’t need a job because it’s a society of superabundance. But… hold on, Colossus and Kayla seem to have a job working in the flower-growing fields in X-Force. Why do people do that? Duty? Boredom? A need for purpose? Do they get paid? What about service industries? Apparently Krakoa can sustain one fashion designer, one chef and one – count it, one – bar. Are there no other cafes? Are there no bakers, or hairdressers?
What about the media? There are two television channels serving San Marino (population 33,641). Is nobody keeping tabs on the Quiet Council for the benefit of the general public? Doesn’t Krakoa have any journalists? Is the whole thing just one big arts commune and we’re supposed to think that every mutant on the planet is happy with that, even the ex-villains?
The point being: Krakoa remains a shadowy, underdeveloped society at best, which is not necessarily a problem if it’s just background. We don’t really know much about day-to-day Shi’ar society either, but who cares? Still, there’s at least an implication with alien races and such forth of a functioning society where you can fill in the blanks for yourself. Krakoa kind of implies that none of that is there. When you start doing stories about meaning and social cohesion and you actively raise the question of what the population can do with their lives, though… it starts to be a problem. It lampshades the gaps in the set-up, and it’s a shaky basis for grand theorising.
Similarly, Spurrier seems to be theming issues #3-5 around Kurt considering the three laws in turn as part of his quest. This doesn’t really work, because the laws weren’t particularly designed as a route to read this sort of conclusion, and only awkwardly serve in that role. Issue #3 is “Make More Mutants”, which takes us on a diverting visit to the Krakoan nursery, but hardly offers any revelations. Issue #5 nicely reinvents “Respect this Sacred Land” to refer to the community, but it boils down to spending three issues to come up with the idea that society requires mutual respect. And issue #4… by a process of elimination must be something to do with the law against murder, but it’s a heck of a stretch.
Then there’s the choice of Onslaught as a villain. Onslaught was a wildly underdeveloped character in the first place. He seems to have been chosen here for two main reasons – first, there’s a parallel with Legion as a fractured creation of Professor X. And second, the original premise was that Onslaught was formed from the psychic offcuts of Professor X and Magneto, which Spurrier cleverly recycles into the idea that he’s being used as a weapon which feeds on psychic offcuts from resurrected mutants. (The premise, incidentally, confirms the notion that resurrected mutants aren’t just copies – otherwise there would be nothing lost in the exercise.)
Still… Onslaught’s not a functioning character, so much as an established brand name being attached to a hostile concept. And that leaves a bit of a void at the centre of the story where the antagonist ought to be. Onslaught is rather too obviously a label whacked on a concept, and a little too far removed from the level of threat that his name invokes. We end up with an awkward finale in which Kurt’s big idea is essentially that resurrection creates new potential for mutants to lead positive, inventive, inspirational lives without being held back by the fear of death – that, in fact, pursuing routes that could get you killed may now be for the good of all in the long run – and this rather hazy revelation winds up defeating Onslaught in a rather unsatisfying climax. It’s not quite power of love, but it’s getting there. And while I can see why he’s tying Nightcrawler’s vision to resurrection – it’s a practical reason why mutant culture has the opportunity to be different, rather than one that asks us to believe that they’re inherently better people – I’m not really convinced that the fear of death is anything close to the main inhibitor on innovation.
For all that, though, I like the book. It works on a character level; it has some decent material even with Fabian Cortez, though you have to turn a blind eye to some of his back story for it to work. (Yes, he has killed mutants, and no, his dedication to the mutant cause was not initially sincere – but he’s a more interesting character if we ignore all that, so fine, let’s run with it.) On the other hand, Lost is a bit too much of a cypher – for all Cortez’s grumbling that his arc is merely a supporting role for her, he’s the one who’s properly developed.
Kurt is the heart of it all, though, and Spurrier’s take on Kurt convinces. That carries the book through a multitude of quibbles, at least for now – but if we’re continuing with this role going forward, some of these problems are going to need addressing.
Paul>> Another short-run series, then – six issues, in practice, despite the rather odd and arbitrary branding of issue #6 as an X-Men one-shot. (It isn’t.)
The thing about Onslaught Revelation is that it doesn’t feel like #6. It feels like #8, and we’ve skipped a couple of issues in turning the conclusion into a one-shot. You don’t end an issue with a cliffhanger of “Nightcrawler’s been mindwiped (effectively) of his Big Idea and the only one who knows what it was is comatose, and kept that way under the villain’s influence” and then have all that causally resolved off-panel between issues.
Tl;dr: If OR was going to play out the way it did, WOX #5 should have ended differently.
I have a lot of time for a book like this, which is obviously interested in challenging some of the underlying assumptions about Krakoa as a utopia. But I agree that the gap between #5 and OR isn’t as seamless as it should be. The oneshot also feels a little overstuffed to me.
Nonetheless, one of the best Krakoa X-books for sure, and the idea of a sequel series is promising.
I’ve been going back and forth on whether I’ll continue buying the line after December. The prospect of a 10-week Wolverine event book by Percy doesn’t fill me with enthusiasm. But if Marvel continues producing intriguingly weird stuff like this, I’d be up for it.
Yes, that’s true – the jump in Cortez’s status between issues #5 and #6 does read like a truncation. On the other hand, it’s the only thing that really does, since Cortez had already been primed for issue #6 by the events of issue #5.
Not only does reading Kurt’s conclusion as of “fear being an inhibitor of innovation” seem questionable, but it contradicts one of the main tenets of Hickman’s premise.
Namely that humans are driven to compete with mutants due to their fear of death. The idea that mutants are going to replace humans and humans will be, for all intents and purposes, extinct drives the innovation which leads to post-humanity.
In fact, when humans have the chance for immortality (during life six, with Ascension) is when the opposite occurs. Post-humanity sees its only purpose being to become a small part of a massive god.
Although, I read Kurt’s conclusion about resurrection being about the chance for each individual to have more time to develop, than a statement about fear of death inhibiting innovation.
Now, a mutant has unlimited time to accomplish more in life, because they don’t have to worry about death.
The point being: Krakoa remains a shadowy, underdeveloped society at best, which is not necessarily a problem if it’s just background.
This series seems to illustrate the divide among the writers more than any other, because it has always felt like Krakoa is just background for Hickman. Like, how do you go two years with this as your setting and do next to no interrogation of it, or even explanation of its basic functions?
I agree with you entirely.
This is a book hampered by the fact that it’s clear Krakoa is not to be questioned deeply by the authors.
Spurrier even said something along those lines, that he wasn’t interested in a critique or judgement of Krakoa.
So you’re left with a book in a very weak starting position.
It tries to offload some of the broad darkness by blaming Onslaught. But none of the other books acknowledge that. The Crucible is still there. People are still leaving babies (who don’t seemingly have had time to be conceived and born) in bushes. The Krakoans are still mutant supremacists.
Nothing that happens actually matters because nothing can change because the premise cannot be questioned.
Even beyond that, the Lost/Fabian stuff doesn’t really have the time to work. She’s a non-character, and the solution is just to shove them together until Lost forgives Cortez for being a sociopathic murderer while he does nothing.
I wouldn’t give that much (or any) credit to Marvel’s constant resetting of everything to a new #1.
“People are still leaving babies (who don’t seemingly have had time to be conceived and born) in bushes.”
It’s as much of a problem for me that NONE of the Omega mutants or team members are following one of the 3 founding rules. But that combined with the bush nonsense adds up to the rule being a bizarre decision to write it in, with no intention to follow it up in any coherent way.
@Chris V
Now, a mutant has unlimited time to accomplish more in life, because they don’t have to worry about death.
Is that entirely true? I mean, as ever, on the UK reprints and way behind, but has it been established what happens if a mutant dies of old age? I mean, resurrecting them as they were clearly isn’t an option because they’ll just die again. I guess it could be possible to resurrect them aged 25, but then why not do that for every mutant who’s feeling their years (or do they — it’s increasingly hard to know how old anybody’s supposed to be in comics anyway)?
I like that in the end, Nightcrawler set out to make a new religion and instead reinvented the philosophy of Buddhism. Except that instead of following the eightfold path to cease existential suffering, they’ve just removed most of the root causes of said suffering.
I remain fascinated by the role Blob now plays. He’s been defined since the 60s as not evil, just belligerent, with no goals other than being able to use his physical superiority to be a bully. He didn’t even commit that many crimes, he just used to like beating people up to prove he’s boss. Last time we saw him before Age of X he’d become a gourmand, he just wanted to eat weird stuff (really on the nose for a big guy, but he’s never been handled very sensitively). Now he’s a subservient bartender, when he could be out doing nothing all day, occasionally menacing the local kids for a laugh? That’s all he’s ever wanted to do, and now he doesn’t want it? If he owned a rough dive bar and he regularly beat up drunks, it would make sense, but his bar is a classy place where all the celebrities drink for free. They don’t even talk to him. Why the hell is he doing it?
I imagine if a mutant dies of old age, their new body is set to be whatever age they specified in their will.
As for the babies in bushes, you could do a lot with that. Most mutants you see have been abandoned by their own parents when their powers kick in, or even earlier if they look weird. There’s only a couple of well-defined second-generation mutants I can think of, Nightcrawler (left in a bush), and Cable (mutant dad ran off). Maybe mutant society is just way too messed up by their own crappy childhoods to even know how to be parents themselves. Generational trauma is a very real thing, after all.
I thought it had more to do with Krakoa being set up as a collective culture, and then Xavier and Magneto not setting up the society to provide communal care for children.
We also saw it in New Mutants with older children, who were just left alone to raise themselves.
They then just left it to the individual parents to raise the babies. Seems short sighted.
Oh yeah, I think that’s the point of the plot line as presented. I’m just building on it, thinking how you could go if you wanted to look at it more closely.
Actually it’s a pretty damning way to do a throwaway line about being careful what you wish for. Yeah, bunch of infants who’d probably have starved to death if it weren’t for happenstance, makes ya think eh Kurt?
@Daibhid C: ‘has it been established what happens if a mutant dies of old age?’
One instance isn’t really establishing anything, but some time ago Marvel marketing made noise about a new mutant debuting in the Marvel Voices: Pride one-shot. Which turned out to be Somnus.
https://marvel.fandom.com/wiki/Carl_Valentino_(Earth-616)
Short story even shorter, he was Daken’s one-night stand from 1967 who later led a normal life and died of old age. Daken apparently brought it up to the Five and they resurrected him as a typical comic book twenty-something.
According to the solicitations Steve Orlando will be using him in his Marauders.
As for Way of X, I think I like this book more in theory than in practice. I like Spurrier and the cast, and the art, and the general idea. But I think I’d prefer if Kurt kept asking questions instead of finding an answer after five issues, since his answer is… pretty weak and it kind of boils the book down to ‘Nightcrawler discovers The Secret’.
This is indeed a book that feels oddly incomplete. I can’t help but assume that it was hurt particularly badly by the changes of plans.
By rights WoX should have been one of the main books, a harbinger of significant events in the status quo. But it feels entirely like it wasn’t allowed to.
“Listen, Mystique, we’d LIKE to bring Destiny back, obviously, but the Five can only handle so many resurrections at once and there’s a queue. Her turn will come.”
“Well who’s being resurrected now?”
“Hmmm? Oh, some random guy Daken banged in the ‘60s, I think. Special request. Why do you ask?”
I mean, Krakoa has to do something about aging. It’s not actually “overcoming death” if every mutant eventually dies of old age.
So, some 90-year old mutant who dies of aging complications gets brought back every day and dies again at the end of that day. That could complicate the resurrection queue.
Especially when it’s one of The Five who is dying when they reach eighty.
So if Destiny is brought back, will be as the same age she died or would she be brought back all young and hawt like Daken’s one night booty call?
For intellectual property reasons, probably the exact same.
Some people commented that Destiny looked to have a younger woman’s body at the end of Inferno #1. It might just have been the artist though.
Mystique probably wants her just the way she was when she died.
Destiny has a couple of decades on me still, but I’d be furious if I came back in the same old stiff and sore body that can’t even drink milk any more, instead of a me at 25 one. I’m all for growing old gracefully, but only because I don’t have a choice.
Re: What do mutants do all day on Krakoa?
This reminds me of a conversation I had recently about the 2004 “Battlestar Galactica” reboot, which essentially generated the same puzzle for the human-like Cylons. What did they do all day? They’re effectively deathless, their ships are fully automated, and the major threat to their existence has been reduced to a pack of refugees scurrying across the stars.
Mostly, they just seemed to wander around the corridors in their own personal dreamworlds. Only a handful seemed interested in screwing with the lives of the few remaining humans — which ended up in leading to their civilization’s downfall.
Perhaps this Krakoa storyline is heading in the same kind of direction. I think the real impetus here is to create a storyline that can end any time with a fairly hard reboot of the whole mutant continuity… which can more-or-less dovetail into whatever the MCU ends up doing with the mutants.
I think the original intent by Hickman for Krakoa was that the nation of Krakoa was going to evolve in to a worldmind for the planet (see: Moira’s sixth life and post-humanity doing the same with Nibiru). Krakoa was going to become more and more of a collective society. There really wouldn’t be any purpose for the majority of mutants.
Obviously, Hickman’s original plans have mostly been jettisoned.
We’ll see what happens in Hickman’s “Inferno” now, to see if anything contradicts that idea.
If it’s true that Hickman’s X-Men is just a repurposing of a failed Eternals pitch, then the mutants as a hivemind is, well, exactly like the Eternals.
The timing also fits. Had Hickman’s pitch been produced as an Eternals project, we would have been two years into it and having some sort of significant plot payoff while also promoting the new Eternals movie.
The idea that Moira has ten or eleven lifes and at least one of those will be terminated due to the unstoppable cosmic might of the Technarchy roughly substitutes for the periodic judgments from the Celestials as well.
Well, he sure as hell wasn’t interested in writing the actual X-Men…
And maybe we could have had Gillen write the X-Men again instead.
If Kirby, Gaiman and Gillen can’t get me to care about the Eternals, I’m not sure who can.
Gillen’s Eternals has been really good.
I didn’t care about them before, and honestly don’t care much for them individually now.
But the story and ideas gave been great.
I enjoyed Kirby’s Eternals (it’s of the times, but still worth reading, as someone who loved reading Chariots of the Gods when I found an used copy at an used bookstore ad a child).
Gillen’s series has really grown on me. I am enjoying it a lot too. There’s very little that Gillen can do wrong, it seems.
That Thanos one-shot was a pure gem.
It’s a bit jarring though when parts of it read as if the series is part of Hickman’s Krakoa-era. heh
Unfortunately, Gaiman’s Eternals ended up a failure. I just found it boring.
Gillen’s has been much better than Gaiman’s version.
Part of it may be my inherent DC preference, especially concerning the New Gods and the Eternals.
I should probably revisit Gillen’s series at some point.
I still can’t imagine enjoying the movie, especially when I heard certain plot points involving Dane Whitman.
Whether I like the movies individually or not, the Eternals is the first Marvel movie that’s made me say “Really, that’s what we’re doing?”
Were the humans in BSG a threat to Cylon existence? They had essentially nothing left.
The Way of X reminds me of the therapeutic culture of the 70’s. The emphasis is Cortez acknowledging his own first-world pain. Lost is expected to forgive him not when he expresses contrition or tries to make amends, which he doesn’t, but when he forgives himself. Kurt forces victim and victimizer together and tries to force reconciliation with the ultimate threat: he’ll judge them if they don’t.
Neutrino- yeah I get what Spurrier was going for but it was very poor in execution.
-Dave
Humans weren’t really a threat after the fall of the colonies… and that’s kind of the parallel I was trying to make. In this Krakoa world, how much of a threat is there to mutantkind? There’s such a concentration of power that no real outside threat seems to rate.
Which means to have a real threat emerge, it has to arise from within.
This is sort of what happened in BSG. Had the Cylons just ignored the human race after their crushing victory, they might have just carried on in their blissed-out existence indefinitely. But they had to keep poking and prodding at humanity. Eventually, serious interior divisions arose within the Cylon society about how to deal with humans, resulting in a civil war and their eventual downfall.
It’s kind of where I see this whole Krakoa arc going for mutants.
It’s that sense of overconfidence which led to Moira failing in life after life, and concluding that “mutants always lose”.
The future inevitably belongs, not to mutants…but to post-humanity, and finally the machines.
That sense of superiority on the part of mutants, that they are naturally born to inherit the planet, means that they don’t struggle and compete in the same way as humanity, which sees itself eventually going extinct to be replaced by mutants.
Although, it does seem that Hickman is moving in to the realm of the Quiet Council being divided.
If that was Hickman’s original intention for this chapter of Krakoa, or if he is writing the plot in that direction for the creators after he leaves, I’m unsure.
I just realised another flaw* in the whole post-humanity thing. The sky is chock full of ancient aliens. The X-people visit the Shi’ar all the time. The Shi’ar have an absolutely ancient culture, and almost no cyborgs. The skrull empire is a million years old or something, and there’s no sign of post-skrullanity.
So why, then, is a robot hive mind inevitable on Earth? And if it is, what’s to stop mutants from simply going off to live somewhere else? Cannonball already has. Wakanda has a whole empire of ex-pats out in space.
Another case of it being a pretty good sci fi plot that doesn’t really work inside the Marvel universe, I suppose.
*assuming this isn’t actually a feature that will be a plot point later
With Skrulls, they bred out all non-shape-shifting members of their race earlier in their culture.
It is a homogeneous culture.
There is no competition between two different species of Skrull leading to the competition that has arose between humans and mutants on Earth.
The Shi’ar lived in an inhabited galaxy. They channeled their race’s aggression towards expansion and conquering other races, instead of squabbling for one planet, as on Earth.
The rise of post-humanity is about human evolution. Mutants are born on Earth and begin to out-compete humanity, naturally. This competition drives humanity to evolve outside of nature using technology.
Eventually, the Phalanx will come to those worlds and assimilate or destroy those cultures.
It just hasn’t occurred yet.
As far as mutants leaving Earth…that is a possibility.
There will still be mutant children born on Earth. Humans will need an eugenics program to breed out the X-gene, as we saw in life six.
Perhaps mutants consider this a form of genocide, which prevents them from leaving the planet.
We saw in life nine that the remaining mutants did eventually flee the Earth, but that post-humanity followed them to wipe out the remaining mutants.
Well the Kree then. They’ve been at war with everyone from the Skrulls to the ents to the other Kree with pink skin, for a million years. They invented the Supreme Intelligence and the Sentry robots, as well as physical upgrades of all sorts, so they’ve dallied with hiveminds and machines in their quest for dominance. But still when the Phalanx came for them, they fought back.
Apparently, they weren’t as nihilistic as post-humanity had become in life six.
It’s true though that you have to take Hickman’s version of the Phalanx as a ret-con, as if every Phalanx story ever written never happened.
I truly do believe you have to read Hickman’s Phalanx as in place of the Celestials. It makes far more sense to use the Celestials in the place of the Phalanx.
@Uncanny X-Ben
I hope that wasn’t what Spurrier was going for. Therapeutic culture is regarded as a joke. To paraphrase Bonhoeffer, it’s slightly less cheap grace.
Why are people calling Homo novissimus machines? They’re genetically engineered cyborgs. Nimrod the Greater seems to be subordinate or at least equal to them. They aren’t really nihilistic either. They planned to attract a partner for defense, then decided to go for ascension, although some disagreed.
The Kree and Skrull have been established as being at an evolutionary dead end since the Kree-Skrull War in Avengers.
I don’t think anyone called post-humanity “machines”. It’s that the Phalanx represent the machines.
As Nimrod the Greater says, “How does it feel to know they want us and not you?”.
They are pretty nihilistic though. They decide to just give in and accept being assimilated as part of a hive-mind with the promise of gaining immortality.
The Librarian is the only one who shows doubt that this is truly a positive.
“Eventually, serious interior divisions arose within the Cylon society about how to deal with humans, resulting in a civil war and their eventual downfall.”
Yes, this coming after being told every episode that they ‘had a plan’ (not that I’m still annoyed over a decade later or anything).
[…] Paul O’Brien reviews the underdeveloped philosophies of Si Spurrier, Bob Quinn, Java Tartaglia, et al’s Way of X #1-6. […]